Ever tried coding with some aesthetically appealing project in mind? Wanted to be an artist, but only knew how to program? Ever been awe-struck, looki

Experimenting with Procedural Art

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2024-10-09 14:00:02

Ever tried coding with some aesthetically appealing project in mind? Wanted to be an artist, but only knew how to program? Ever been awe-struck, looking at Jared Tarbell’s work?

If so, then you are a procedural artist at heart. Procedural or generative art is a relatively new art style; combining programming and art in a single medium. Rule based automata, vector fields, particle simulations, procedural generation all come under generative art.

Though I wouldn’t attempt to explicitly define the genre, any programmer with a passion for developing programs that just ‘look appealing’ should have a great time trying out procedural art. When an artist picks up programming instead of going for the paintbrush, what you get is procedural art.

As you’ve already guessed, I am an aspiring/amateur procedural artist. Most of my works are mainly ‘procedural accidents’, unintentional pieces of visually appealing patterns. I have tried experimenting with vector fields (Github link), genetic algorithms (Github link) and some other stuff.

Recently, I have started a Github page to host some of my JavaScript projects. In this post I will showcase some of my procedural experiments, hoping that others might get inspired to develop their own artworks.

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