Blender Studio's long awaited second game project, focused on creating a bite-sized interactive storytelling playground. Play as a big adorable dog and explore the winter woods with a little kid. The goal of this project is to create a pipeline between Blender and Godot to make the asset and level creation process as seamless as possible.
This is the final production log. The game is wrapped, the files are all available and we're prepping the Steam page for the release!
Cuddling the dog is finally part of the game and birds are roaming the woods. There's a bunch of new art assets and polish to be found.
Adding some small last features and elements. Apart from that mostly bug fixes and preparing for the early access launch of the game.
This week I finished the final full version of the "petting" animation between Chocomel and Pinda. This features 10 distinct animations that are needed for the gameplay where the characters come together (from 3 different states) and enter a cute randomised petting session. For ease of viewing I combined them into one video with and added a version of Pinda alone and also a version that's 90 degrees rotated to demonstrate how it might look from a different angle.