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Crafting a Dice Roller with Three.js and Cannon-es

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2025-07-28 02:30:04

Free course recommendation: Master JavaScript animation with GSAP through 34 free video lessons, step-by-step projects, and hands-on demos. Enroll now →

In this tutorial, we will guide you through the process of creating an interactive 3D dice roller using the JavaScript libraries Three.js for creating 3D graphics, and cannon-es for adding interaction. We will start by building the dice using modified BoxGeometry and without using textures, shaders, or external 3D models. Then, we will use cannon-es to incorporate physics, simulate the dice roll and detect the landing side.

Of course, it’s possible to find a ready-made dice model on the web or create one in Blender, but let’s make it programmatically using Three.js. After all, we’re learning here 🙂

Rounding the corners of a box is a quite common task, so there are multiple solutions available for it. One such solution is included in the Three.js package: RoundedBoxGeometry extends the BoxGeometry class and can be found under the examples/jsm/geometries/ folder.

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