Golf video games are one of my passions, ever since World Class Leader Board and Microprose Golf on Atari ST. These days my favourite golf games are s

New 3D Golf Simulation (video game series)

submited by
Style Pass
2025-08-08 10:00:07

Golf video games are one of my passions, ever since World Class Leader Board and Microprose Golf on Atari ST. These days my favourite golf games are still the old ones. In particular I have a soft spot for T&E SOFT’s New 3D Golf Simulation series with its blue skies, bright colours, and FM synth tunes. This series has a long history so I thought I’d do my best to recap and share some little-known knowledge.

To make it easier for you to play the Japanese games mentioned below, I wrote translation guides: gamefaqs.gamespot.com/community/msephton/contributions/faqs

The series began in 1982 with リアルゴルフゲーム (Real Golf Game) for NEC PC-6001, a distinctly 2D presentation with overhead view, power bar and course map. Here’s a video of where it all began.

Things got interesting later that year with the follow-up 3Dゴルフシミュレーション (3-D Golf Simulation) which was written for the Fujitsu FM-7 computer and published in the 1983-4 issue of I/O magazine. The game was written in BASIC and its source code, including data for 18 holes known as T&E Island Golf Course, was given away in the magazine as a type-in listing. The game was released commercially on a few other Japanese 8-bit computers over the next couple of years, with machine code gradually added to speed up the 3D processing in 1984’s “High-Speed” edition for MSX and 1985’s “Super Version” for PC-6001 mkII. They’re still painfully slow.

Leave a Comment
Related Posts