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2024-10-14 03:30:03

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This would require switching to AVSampleBufferAudioRenderer for audio playout. Might be tricky to account for the resulting latency.

Oh, it looks like we wouldn't actually need AVSampleBufferAudioRenderer; we can just call [AVAudioSessionPortDescription setSupportsMultichannelContent] when spatialAudioEnabled is set by the system.

No need to be snarky. I'm genuinely curious if this has a reasonable feasibility or if the nature of the current architecture makes Spatial Audio support on mpv as likely as (stable) Raid5 on BTRFS. Sometimes it's just a not-bloody-likely-mate situation.

I also found that AVSBAR is incredibly buggy. For example if you use it with AirPlay speakers it is barely usable: https://github.com/tmm1/avsbartest

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