Brollly - Startup #1: From Character Debugging to First Product Launch

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2024-11-26 10:00:04

As some of you may remember, I wrote last time about my need to address my weakest spot in my startups journey - the fact that I have never earned $1 online on any of my side projects. Here is my first update, or what I call a soft launch 🙂 There are still a few loose ends that I need to take care of before officially launching, but I can share where I am with my first startup.

But firstly, let's address the elephant in the room - the time dilation. It definitely took me more than 1 month, and there are very good reasons for that, mostly of personal nature which I'll keep private for now. What matters is what this extra time taught me more about shipping products.

In my opinion the original 12 startups in 12 months challenge was meant to be a framework, not a prison. While the timeline stretched longer than planned, the core goal remained unchanged: breaking through that psychological barrier of launching something that people would actually pay for.

And you know what? That's exactly what I've been working on, a tool that solves a real problem I've faced countless times as a contracting developer.

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