The following item was written for PAXsims by Darren Green. After a career as a project manager at IBM and Toshiba Labs in the UK, Darren changed trac

How I learned to stop worrying and love climate change and geo-politics | PAXsims

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2021-06-06 20:00:11

The following item was written for PAXsims by Darren Green. After a career as a project manager at IBM and Toshiba Labs in the UK, Darren changed track to focus on using games for corporate team-building and more recently, in education. He runs training and educational sessions in the UK through his own business, Crisis Games (http://crisis-games.co.uk/) and is currently hosting an academic project to investigate how well games can communicate issues in climate change.

Why are nation-states finding it so difficult to keep the commitments they signed up to in the Paris Agreement in 2015? What can games/simulations tell us about these difficulties? The problem of climate change has been framed as an example the tragedy of the commons which is made all the more difficult because it has a time horizon that does not fit easily with electoral cycles. It is a problem that involves complex social payoffs situated decades into the future. A large-scale role-play simulation looks like it would be a good tool to provide at least some insight into this.

Watch the Skies[1] is a popular megagame that examines how the geo-politics of the modern world are transformed by the arrival of aliens. As a first approach it might be a good basis for looking at how nations (fail to) address climate change. I tried unplugging the aliens from Watch the Skies[2] and plugging in a climate model (I used the C-Roads model from Climate Interactive’s World Climate Simulation, which is freely available and has been designed as a learning resource for use in role play activities).

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