Alan Wake 2 stands as Remedy Entertainment’s most ambitious published game yet, a testament to the expertise, dedication, and creativity of our talented developers across various disciplines. This past spring at GDC, we had the opportunity to present many insightful talks on programming, visual arts, audio design, and narrative, and now, we're excited to make them available to general public.
Additionally, don’t miss our special talk from Digital Dragons 2024 detailing our use of GPU-driven rendering with mesh shaders in Alan Wake 2.
Adobe Developer Summit: The Environment Art Technology and Workflows of Alan Wake 2 (Presented by Adobe), by Miro Vesterinen (Lead Environment Artist) and Benjamin Lindquist (Principal Technical Environment Artist)
The Player vs Dream Logic: Developing the Mission Structures for Alan Wake 2, by Anne-Marie Grönroos (Lead Level Designer)