A decade ago or so, yours truly was a greener but enthusiastic computer engineer, working in production to make videogames look prettier. At a point,

C0DE517E: How to render it. Ten ideas to solve Computer Graphics problems.

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2024-11-14 21:00:04

A decade ago or so, yours truly was a greener but enthusiastic computer engineer, working in production to make videogames look prettier. At a point, I had, in my naivety, an idea for a book about the field, and went* to a great mentor, with it.

He warned me about the amount of toiling required to write a book, and the meager rewards, so that, coupled with my inherent laziness, was the end of it.

The mentor was a guy called Christer Ericson, who I had the fortune of working for later in life, and among many achievements, is the author of Real-time Collision Detection, still to this date, one of the best technical books I’ve read on any subject.

The idea was to make a book not about specific solutions and technologies, but about conceptual tools that seemed to me at the time to be recurringly useful in my field (game engine development).

He was right then, and I am definitely no less lazy now, so, you won’t get a book, but I thought, having accumulated a bit more experience, it might be interesting to meditate on what I’ve found in my career to be useful when it comes to innovation in real-time rendering.

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