The ultimate course on Classical AI in modern videogames, covering everything you need to know, from Behaviour Trees to Neural Networks. “Game A

Game AI - Alan Zucconi

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2024-10-27 13:00:07

The ultimate course on Classical AI in modern videogames, covering everything you need to know, from Behaviour Trees to Neural Networks.

“Game AI” is an online course designed for game developers and programmers who are keen to learn how Artificial Intelligence is applied in videogames. The course focuses on classical AI, covering popular techniques such as Behaviour Trees, Pathfinding, Goal-Oriented Action Planning, and Evolutionary Computation. The aim of this course is not just to teach how to use those techniques, but to understand how and why they work in the first place. Many online tutorials, in fact, can get you started quickly, but without a solid theoretical foundation, they fail to teach transferrable skills and to develop a solid understanding of Game AI at a professional level.

While Neural Networks are also covered in details, this course does not include Generative AI (such as Midjourney and ChatGPT). Classical AI techniques are, in fact, the dominant way to automate decision-making in modern videogames, as they offer full control to the developers.

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